Balthogor - AI-generated fantasy Monster

Balthogor

Balthogor is not merely a demon of fire, but of performance. It delights in playing the harmless victim, the lost child, the civilized guest, and the gracious enemy before turning a room into an inferno of shame. In records and survivor testimony, it often appears where someone has already made a bargain they regret. The imp that claimed service to Balthogor likely spoke true, suggesting a network of cultists or bound infernals using prisoners as sacrificial fuel to call it forth.

Largefiend(demon)CR HighChaotic evil

Balthogor

fienddemonfirebossillusiontelepathyrecurring villain
HP136AC18SPD30 ft., fly 40 ft.CRHighDeceptionInsightIntimidationPerceptionStealth
STR
18
DEX
18
save
CON
18
save
INT
14
WIS
14
save
CHA
20
save
Magic Resistance. Balthogor has advantage on saving throws against spells and other magical effects.
Infernal Guise. While Balthogor is in bright light created by nonmagical fire, it can choose to appear as an innocuous humanoid guise instead of its true form.
Telepathic Mockery. Balthogor can communicate telepathically with any creature it can see within 120 feet. A creature that understands a language can respond telepathically if Balthogor allows it.
Living Cinder. Balthogor sheds bright light in a 10-foot radius and dim light for an additional 10 feet. It can suppress or restore this light as a bonus action.
Searing Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 17 () bludgeoning damage plus 10 () fire damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 15 feet away from Balthogor.
Infernal Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () fire damage, and the target cannot benefit from being invisible until the start of Balthogor's next turn.
Mocking Entreaty. Balthogor targets one creature it can see within 60 feet. The target must succeed on a Wisdom saving throw or be charmed until the end of Balthogor's next turn. While charmed this way, the creature regards Balthogor as a trustworthy negotiator and cannot willingly target Balthogor with attacks or harmful spells. The effect ends early if Balthogor or its allies damage the creature.
Smoldering Slip. When Balthogor is hit by an attack, it reduces the damage by 10, then immediately teleports up to 10 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks.
Ashen Drift. Balthogor moves up to half its speed without provoking opportunity attacks.
Cruel Interjection (Costs 2 Actions). Balthogor uses Infernal Bolt or Mocking Entreaty.
Vanishing Blaze (Costs 3 Actions). Balthogor teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space it left or the space it appears in takes 7 () fire damage.
Cantrips
Infernal SpellcastingVaries Balthogor can cast the following spells, requiring no material components and using Charisma as the spellcasting ability. At will: detect magic, disguise self, thaumaturgy. 3/day each: hold person, invisibility, suggestion. 1/day each: fear, hypnotic pattern.
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