Ancient Sandwyrm - AI-generated fantasy Monster

Ancient Sandwyrm

Known to desert nomads as the 'Hunger of the Dunes,' the Ancient Sandwyrm is a primordial force. Legends say the shifting of the Great Erg is actually the creature moving in its sleep. Only the most skilled armorers can work its scales, which require dragon-fire just to shape.

GargantuanDragon(Wyrm)CR 25Neutral

Ancient Sandwyrm

Apex PredatorTitanSubterraneanDesert
HP585AC23SPD40 ft. walk, 80 ft. burrow, 40 ft. swim (sand only)CR25PerceptionStealthInsightHistory
STR
30
save
DEX
14
CON
29
save
INT
18
WIS
16
save
CHA
20
save
Legendary Resistance (3/Day). If the Sandwyrm fails a saving throw, it can choose to succeed instead.
Siege Monster. The Sandwyrm deals double damage to objects and structures.
Tunneler. The Sandwyrm can burrow through solid rock at half its burrow speed and leaves a 20-foot-diameter tunnel in its wake.
Vibrational Intelligence. The Sandwyrm cannot be surprised while it is in contact with the ground.
Multiattack. The Sandwyrm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its constrict or tail slam.
Bite. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 32 () piercing damage. If the target is a Large or smaller creature, it must succeed on a Dexterity saving throw or be swallowed by the wyrm.
Constrict. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 28 () bludgeoning damage, and the target is grappled (escape ). Until this grapple ends, the creature is restrained.
Sandstorm Breath (Recharge 5-6). The Sandwyrm exhales a blast of pressurized sand in a 90-foot cone. Each creature in 그 area must make a Constitution saving throw, taking 77 () slashing damage on a failed save, or half as much damage on a successful one. Creatures that fail are also blinded until the end of their next turn.
Frightful Presence. Each creature of the wyrm's choice within 120 feet must succeed on a Wisdom saving throw or become frightened for 1 minute.
Tail Swipe. When a creature the Sandwyrm can see moves within 15 feet of it, the wyrm can use its tail to attack. to hit, reach 20 ft. Hit: 24 () bludgeoning damage and the target must succeed on a Strength saving throw or be knocked prone.
Detect. The Sandwyrm makes a Wisdom (Perception) check.
Shift. The Sandwyrm moves up to half its burrow speed without provoking opportunity attacks.
Earthquake Slam (Costs 2 Actions) (Costs 2 Actions). The Sandwyrm slams its massive body into the ground. Each creature on the ground within 30 feet of the wyrm must succeed on a Strength saving throw or take 21 () bludgeoning damage and be knocked prone.
3rd level
Wall of SandEvocation Innate: At will.
6th level
Move EarthTransmutation Innate: 3/day. The wyrm can reshape the dunes at will.
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