City Official (Asphemor Guard) - AI-generated fantasy Monster

City Official (Asphemor Guard)

The four cities of Asphemor share a common history but distinct philosophies on policing. While Maas and Keluas focus on intelligence and de-escalation (The Watchful Colors), Betrack and Trindos pride themselves on overwhelming force (The Fearsome Colors). Every official is trained from age sixteen in the 'Martial Advantage' technique, a combat style emphasizing tactical positioning alongside allies.

MediumHumanoid(Human)CR 1Lawful Neutral

City Official (Asphemor Guard)

GuardOfficialDisciplinedSoldier
HP32AC17SPD30 ft. walkCR1AthleticsPerceptionInsight
STR
14
save
DEX
12
CON
14
save
INT
10
WIS
12
CHA
11
Martial Advantage. Once per turn, the official can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the official that isn't incapacitated.
City Discipline. The official has advantage on saving throws against being frightened or charmed while they can see at least one allied City Official.
Pike. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 7 () piercing damage.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage, or 7 () slashing damage if used with two hands.
Phalanx Reprisal. When a creature within 10 feet of the official attacks an ally, the official can make one melee weapon attack against that creature with its Pike.
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