Still Bell Hierophant - AI-generated fantasy Monster

Still Bell Hierophant

The Bone Bastion's records describe the Still Bell Hierophant as a keeper of the quiet between prayers, not a priest of a god but of obedience itself. It was fashioned to preserve sacred stillness in a castle that once hosted funerary rites for forgotten monarchs. Over time, the chapel it guarded was abandoned, but the rite endured. Now the shrine continues to run on habit and hunger, and the castle itself seems to lean in whenever the hierophant calls for silence.

Smallundead(undead)CR 5lawful neutral

Still Bell Hierophant

undeadcontrolleranti-casterdungeonshrinebone bastionsilenceritual
HP85AC16SPD30 ft., can move across stone and bone without penalty, glides silently while indoors, leaving no audible footstepsCR5InsightPerceptionReligionStealth
STR
15
DEX
14
CON
18
save
INT
12
WIS
16
save
CHA
12
save
Curated Stillness. The hierophant has advantage on Dexterity (Stealth) checks made inside temples, shrines, crypt chapels, and other consecrated interiors.
Listening Stone. The area within 20 feet of the hierophant is lightly muffled. Creatures other than the hierophant have disadvantage on Dexterity (Stealth) checks made there if they are wearing metal armor, carrying heavy weapons, or speaking.
Vowed Silence. The hierophant is immune to any effect that would force it to speak aloud or reveal its thoughts involuntarily.
Multiattack. The Still Bell Hierophant makes two Bell-Mace attacks or one Bell-Mace attack and one White Candle Bolt attack.
Bell-Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () bludgeoning damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Wisdom saving throw or be unable to take reactions until the start of the hierophant's next turn.
White Candle Bolt. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () radiant damage, and the target must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn as its joints stiffen in the hush.
Curated Silence. The hierophant releases a reverent hush in a 20-foot-radius sphere centered on itself. Creatures of its choice in the area must make a Constitution saving throw. On a failure, a creature takes 14 () thunder damage and cannot speak above a whisper, cast spells with verbal components, or activate command word items until the end of its next turn. On a success, a creature takes half damage and suffers no other effect. The area is magically silent for the same duration. The effect lasts until the start of the hierophant's next turn.
Interrupting Hush. When a creature the hierophant can see within 30 feet casts a spell with a verbal component, the hierophant can force it to make a Constitution saving throw. On a failure, the spell fizzles and the creature takes 5 () psychic damage as the silence catches in its throat. On a success, the spell functions normally.
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