Lapin licorne - AI-generated fantasy Monster

Lapin licorne

Old druidic tales say the first lapin licorne was born when a forest wished for a guardian small enough to hide, swift enough to strike, and pure enough to be trusted by birds. Most are gentle by nature, but when corrupted by bloodshed or blight they become cruel glimmers in the trees, attacking eyes, tendons, and lantern light. A lapin licorne is never truly lost in the woods. The woods are lost in it.

SmallBeast(fey-touched)CR 5Unaligned

Lapin licorne

forestfey-touchedambushstealthmagical beast
HP85AC15SPD30 ft., burrow 10 ft., fly 20 ft. (short magical bounds, forest only)CR5PerceptionStealthSurvival
STR
10
DEX
18
save
CON
18
INT
6
WIS
14
save
CHA
12
Brushstep Camouflage. The lapin licorne has advantage on Dexterity (Stealth) checks made in forest terrain, and it can take the Hide action as a bonus action while in natural undergrowth, heavy foliage, or similar cover.
Woodland Skimmer. The lapin licorne can move through nonmagical difficult terrain made of plants, roots, and undergrowth without expending extra movement.
Magic Resistance. The lapin licorne has advantage on saving throws against spells and other magical effects.
Verdant Ruin. The lapin licorne deals double damage to objects made of wood or woven plant matter when it intentionally tears through them with its horn.
Gleaming Horn. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage plus 7 () radiant damage. If the target is Medium or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet straight back.
Flashstep Bolt. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 9 () piercing damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn, dazzled by the horn's flash.
Flashbound Slip. When a creature the lapin licorne can see misses it with a melee attack, the lapin licorne moves up to 10 feet without provoking opportunity attacks, provided it ends this movement in natural terrain or light obscurement.
1st level
Moonflashevocation The lapin licorne emits a soft lunar flare from its horn. Each creature of its choice within 15 feet that can see it must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.
2nd level
Moonlit Veilillusion The lapin licorne bends light and leaf-shadow around itself. Until the start of its next turn, it is lightly obscured and has advantage on Dexterity (Stealth) checks made in forest terrain.
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