Cephalon Carapace - AI-generated fantasy Monster

Cephalon Carapace

Ilithid elder brains often find simple animated armor too easy to dispel. By weaving the biology of a failed spawn into the metal, they create a guardian that is resistant to traditional magic and physically formidable.

MediumAberration(Construct)CR 1Lawful Evil

Cephalon Carapace

psionicillithidguardian
HP33AC18SPD30 ft. walkCR1PerceptionAthletics
STR
14
DEX
11
CON
13
INT
12
save
WIS
10
CHA
10
Antimagic Susceptibility. The armor is incapacitated while in the area of an anti-magic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of plate armor.
Psionic Shielding. While the armor is at or above half its maximum hit points, it has advantage on saving throws against being blinded or deafened.
Psionic Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage plus 3 () psychic damage.
Mind Snap (Recharge 5-6). The armor releases a burst of psychic static. Each creature within 10 feet of it must succeed on a Intelligence saving throw or take 7 () psychic damage and be unable to take reactions until the start of its next turn.
Tighten Grip. When a creature within 5 feet of the armor moves away, the armor can use its reaction to make an Athletics check against the creature's Athletics or Acrobatics check. On a success, the creature is grappled.
Visual sheet

Turn Cephalon Carapace into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships