Argent Tempest Dragon - AI-generated fantasy Monster

Argent Tempest Dragon

The first eggs were said to come from a storm that froze in midair above a silver dragon's lair, then shattered open under a bolt from a blue dragon's wrath. Whether the hatchling was born of miracle, sorcery, or divine interference, it carries both bloodlines in perfect, terrible balance. Mountain sages debate whether it is a sign of reconciliation between rival dragonkind or the omen of a greater storm to come.

HugeDragon(Dragon)CR 10Neutral

Argent Tempest Dragon

dragonhybridstormicelightninglegendarymountain
HP178AC18SPDWalk 40 ft., Fly 80 ft., Burrow 20 ft. through snow and loose rockCR10PerceptionStealthInsight
STR
21
DEX
14
save
CON
18
save
INT
12
WIS
13
save
CHA
17
save
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead. It can use this trait 2 times per day.
Hybrid Resilience. The dragon can breathe underwater, though it hates doing so, and it can move through snow and ice without reducing its speed.
Veil of Sleet. While the dragon is in dim light, snowfall, fog, or cloud cover, it has advantage on Dexterity (Stealth) checks.
Stormfed Regeneration. At the start of each of its turns, the dragon regains 10 hit points if it has at least 1 hit point and is in a snowy or stormy mountain environment.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 17 () piercing damage plus 4 () lightning damage.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () slashing damage.
Tail. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 15 () bludgeoning damage.
Stormfrost Breath. The dragon exhales a storm of crackling sleet in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 45 () damage on a failed save, or half as much damage on a successful one. The damage is split evenly between lightning and cold damage. A creature that fails the save also cannot take reactions until the start of its next turn.
Storm-Flash Parry. When a creature the dragon can see hits it with an attack, the dragon adds 3 to its AC against that attack, potentially causing it to miss. To do so, the dragon must be aware of the attack and not incapacitated.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes one Tail attack.
Wing Buffet (Costs 2 Actions). Each creature of the dragon's choice within 10 feet of it must succeed on a Dexterity saving throw or take 10 () bludgeoning damage and be pushed up to 10 feet away. The dragon can then fly up to half its flying speed without provoking opportunity attacks.
1st level
Fog CloudConjuration The dragon can cast fog cloud at will, requiring no components.
2nd level
Gust of WindEvocation The dragon can cast gust of wind at will, requiring no components.
3rd level
Sleet StormConjuration The dragon can cast sleet storm 1/day, requiring no components.
Lightning BoltEvocation The dragon can cast lightning bolt 1/day, requiring no components.
6th level
Wall of IceEvocation The dragon can cast wall of ice 1/day, requiring no components.
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