Quartzback Riftwing - AI-generated fantasy Monster

Quartzback Riftwing

Among mountain folk, this dragon is blamed for vanished caravans, split ridgelines, and the terrifying sound of stone groaning in the dark. Old tales claim it was born when the first mountain was struck by lightning and learned to eat the echo.

GargantuanDragon(Earth Dragon)CR CR 18Chaotic Evil

Quartzback Riftwing

dragonearthmountainsololegendaryearthquakeavalancheboss
HP286AC19SPDWalk 40 ft., Fly 80 ft., Climb 30 ft.CRCR 18PerceptionStealth
STR
28
DEX
14
save
CON
26
save
INT
10
WIS
16
save
CHA
20
save
Evasion Through Stone. The dragon has advantage on Dexterity saving throws against effects it can see, such as traps or falling debris.
Magic Weapons. The dragon's weapon attacks are magical.
Burrow. The dragon can burrow through unworked earth and loose stone at a speed of 20 feet, leaving a narrow tunnel behind it.
Gravitic Stance. The dragon has advantage on checks and saving throws made to resist being moved, knocked prone, or shoved while on stone, earth, or rubble.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead. It can use this trait three times per day.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 20 () piercing damage plus 7 () thunder damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 16 () slashing damage.
Tail. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 18 () bludgeoning damage.
Seismic Breath. The dragon exhales a crushing cone of stone shards and seismic force in a 60-foot cone. Each creature in that area must make a Dexterity saving throw, taking 49 () bludgeoning damage and 49 () piercing damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also restrained by debris until the end of its next turn. The area becomes difficult terrain until cleared.
Stone-Shiver Parry. When a creature the dragon can see hits it with an attack, the dragon reduces the damage by 10 and may move up to 10 feet without provoking opportunity attacks if it is on rock or broken ground.
Detect. The dragon makes a Wisdom (Perception) check or takes the Dash, Disengage, or Hide action.
Tail Attack. The dragon makes one Tail attack.
Wing Buffet (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a Dexterity saving throw or take 17 () bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Visual sheet

Turn Quartzback Riftwing into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships