The King of Chaos

When the Great Lens of the Shattered Astrolabe was overcharged to peer into the beginning of time, it cracked. The resulting backlash didn't just kill the astronomers; it gave the vacuum of space a voice and a name: The King of Chaos.

LargeAberration(Titan)CR 14Chaotic Neutral

The King of Chaos

CosmicExtraplanarBoss
HP210AC19SPD0 ft., Fly 60 ft. (hover)CR14ArcanaPerceptionInsight
STR
14
DEX
20
CON
20
save
INT
18
save
WIS
16
CHA
24
save
Unstable Orbit. Any creature that starts its turn within 10 feet of the King must succeed on a Dexterity saving throw or take 10 () slashing damage from rotating lens shards.
Legendary Resistance (3/Day). If the King fails a saving throw, it can choose to succeed instead.
Cosmic Displacement. The King does not provoke opportunity attacks and can move through other creatures and objects as if they were difficult terrain.
Multiattack. The King of Chaos uses its Fractured Reality if available. It then makes three Entropic Blast attacks.
Entropic Blast. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () force damage plus 7 () psychic damage.
Fractured Reality (Recharge 5-6). Each creature in a 30 foot radius sphere centered on the King must make a Charisma saving throw. On a failure, a creature takes 45 () force damage and is teleported to an unoccupied space of the King's choice within the area. On a success, the creature takes half damage and isn't teleported.
Dimensional Shift. When the King is hit by an attack, it can halve the damage taken and teleport up to 20 feet to an unoccupied space it can see.
Vortex Pull. One creature the King can see within 60 feet must succeed on a Strength saving throw or be pulled 30 feet toward the King.
Lens Reflection. The King targets a creature within 60 feet. The target must succeed on a Wisdom saving throw or be blinded until the end of its next turn.
Annihilation Pulse (Costs 2 Actions). The King releases a wave of energy. Each creature within 15 feet must make a Constitution saving throw, taking 21 () radiant damage on a failure, or half as much on a success.
4th level
Gravity SinkholeEvocation Pulling targets together before using Annihilation Pulse.
7th level
Reverse GravityTransmutation Used to lift players into the spinning shards near the ceiling.
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