Road Scout - AI-generated fantasy Monster

Road Scout

Road Scouts are the eyes and knife-hand of woodland raiding bands. They memorize travelers' habits, count wagons, identify guards, and choose the exact place where a road becomes a killing ground. A skilled Road Scout may spend days shadowing a caravan before making a single attack.

MediumHumanoid(Humanoid)CR Low individually, dangerous in groups or when supported by melee ambushersAny non-good alignment

Road Scout

humanoidambusherwoodlandscoutskirmisherroadside encounter
HP16AC14, leather armorSPDWalking 30 ft., Climbing 15 ft. when using hands and natural handholdsCR1/2 (100 XP)PerceptionStealthSurvival
STR
12
DEX
14
CON
12
INT
10
WIS
10
CHA
8
Keen Hearing and Sight. The road scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Woodland Camouflage. The road scout can attempt to hide when lightly obscured by foliage, rain, smoke, falling leaves, or other natural terrain features.
Trail Ghost. The road scout has advantage on Dexterity (Stealth) checks made in forests, wooded roads, and similar natural terrain.
Skirmishing Assault. The road scout makes two attacks, using Shortsword, Shortbow, or Scimitar in any combination. It can replace one attack with a Disengage-and-Move maneuver, moving up to half its speed without provoking opportunity attacks.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Slip Aside. When a creature the road scout can see misses it with a melee attack, the scout moves up to 10 feet without provoking opportunity attacks. It must end this movement in a space it can occupy.
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