The Crimson Stroker

Local rumor says he was once a celebrated portraitist who lost his patron, then bargaining with a color he found in a bloodstained grimoire. His later works sold for fortunes but carried a strange sorrow. Those who bought his paintings often vanished or came back hollow-eyed.

MediumHumanoid(Aberration-Infused Artist)CR HighChaotic Evil

The Crimson Stroker

artistcontrolleruniqueblood-magicambusher
HP200AC+12SPDWalk 30 ft, Leap 15 ftCR10Craft (painting)StealthPerceptionIntimidate
STR
20
DEX
16
CON
12
INT
18
WIS
14
CHA
12
Portrait Tether. The Mad Painter can use his blood palette to draw a portrait of any living creature he has observed for at least 1 minute. If the portrait is destroyed the tethered creature suffers psychic damage and is stunned for one round. The Mad Painter can tether at most three portraits at a time. Portraits are immune to nonmagical attacks and have 30 hit points each.
Compulsive Gaze. When the Mad Painter deals damage with the Giant Pencil the target must succeed on a Will save or gain a lingering compulsion to have their portrait painted within 24 hours. If forced to sit for a portrait the subject suffers a -2 penalty to saves while painted.
Flammable Canvas. The paint constructs and phantasms he creates are vulnerable to fire and solvent; any fire damage greater than 5 to a construct destroys it immediately. Magical fire deals double damage to constructs.
Giant Pencil. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 28 () piercing damage plus 10 () bleeding damage. If the target is reduced to 0 hit points by this attack, the Mad Painter siphons a small amount of blood that stains his brush and he regains 10 hit points.
Wide Stroke. The Mad Painter swings the Giant Pencil in a wide arc. All creatures in a 15-foot cone must make a Reflex save or take 21 () slashing damage and be pushed 5 feet and knocked prone. On a successful save they take half damage and are not knocked prone.
Throwing Shard. Ranged Throw Attack: to hit, range 30/90 ft., one target. Hit: 18 () piercing damage. A struck creature must make a Fortitude save or its hands spurt ink and blood, imposing a -2 penalty to attacks that use both hands until the end of its next turn.
Blood Blot. The Mad Painter flings a blot of living paint at a point he can see within 60 feet. The blot erupts in sticky, crimson pigment in a 10-foot radius. Creatures starting their turn in the area or who enter it must make a Reflex save or be restrained by congealed paint. A restrained creature can attempt the save again at the end of each of its turns. The paint remains for 3 rounds before drying and cracking away.
Painted Phantasm. As an action, the Mad Painter plunges his bristled brush into the blood on his palette and sweeps the air, creating a ghostly, blood-red image of an intruder he has killed in the past. The image attacks the nearest enemy as a phantom for 2 rounds. Phantom uses the Mad Painter's attack bonus but deals only spectral damage equal to half the Giant Pencil attack damage. The phantom ignores armor and nonmagical resistances. Usable once every 2 rounds.
Paint Shield. Paint Shield. As an immediate reaction when hit by a melee attack, the Mad Painter coats his body in a film of living paint, gaining +4 AC against that attack and the next attack that round. The paint remains for 1 round. Usable three times per encounter.
Palette Parry. Palette Parry. When a ranged attack targets him, he may hurl a sliver of dried pigment to deflect the projectile, imposing disadvantage on the attack roll. Usable twice per short rest.
3rd level
Painted IllusionIllusion Creates minor illusions of painted doors, hiding places, or static images to lure or misdirect. Can also conjure a single painted object that functions as a fragile physical item for 1 hour.
4th level
Blood BlotConjuration Conjures a 10-foot radius patch of animated, sticky paint that restrains and deals minor necrotic pain. Lasts 3 rounds.
5th level
Sanguine SweepNecromancy Unleashes a chilling spray of crimson that deals necrotic damage and can siphon a small portion of life back to the caster when a target dies within the effect.
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