Shadow-Binder Goblin Mob - AI-generated fantasy Monster

Shadow-Binder Goblin Mob

The Shadow-Binder goblins have lived in the dark so long their shadows have begun to merge. They are more coordinated than standard goblins, moving as a hive-mind when threatened, a side effect of the lingering binding magic that permeates the keep.

LargeHumanoid(Swarm of Small Humanoids)CR 1Neutral Evil

Shadow-Binder Goblin Mob

GoblinoidSwarmUnderdark
HP33AC13SPD30 ft., Climb 30 ft.CR1StealthAthletics
STR
14
DEX
16
save
CON
12
INT
8
WIS
8
CHA
8
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small goblin. The swarm can't regain hit points or gain temporary hit points.
Nimble Escape. The mob can take the Disengage or Hide action as a bonus action on each of its turns.
Garbage Camouflage. While the mob remains motionless in the ankle-deep trash drifts of the Keep, it has advantage on Dexterity (Stealth) checks made to hide.
Scimitar Flurry. Melee Weapon Attack: to hit, reach 0 ft., one target in the swarm's space. Hit: 10 () slashing damage, or 7 () slashing damage if the swarm has half of its hit points or fewer.
Trash Volley. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 5 () bludgeoning damage plus the target must succeed on a Constitution saving throw or be poisoned until the end of its next turn due to the filth-covered debris.
Squabble and Scatter. When the mob takes damage from a melee attack, it can immediately move 10 feet without provoking opportunity attacks as the goblins shift and shove each other away from the point of impact.
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