River Drider - AI-generated fantasy Monster

River Drider

Legends in both drow clans and surface druids speak mutedly of Whisperoots, elder shamans who bound clan oaths to land-spirits. The River Drider is a cautionary tale: a Whisperoot who chose stewardship through dominance, melding ritual magic and taboo-breaking until they became the land's judge, jury, and executioner in one. Some cults revere them as purifying judges; others call them blasphemous monstrosities.

HP110AC15SPD30 ft., Swim 40 ft.CR6PerceptionNatureStealth
STR
18
save
DEX
14
save
CON
16
save
INT
12
WIS
16
CHA
14
Amphibious. The River Drider can breathe air and water.
Magic Resistance. The River Drider has advantage on saving throws against spells and other magical effects.
Spider Climb. The River Drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tri-Spiral Dominion. Once per short rest, the River Drider can cause the tri-spiral glyph on its abdomen to flare. Each creature of the River Drider's choice within 20 feet must succeed on a Wisdom saving throw or be affected as by the Entangle spell and have disadvantage on Wisdom and Dexterity checks while within the area for 1 minute. Creatures can repeat the save at the end of each of their turns.
River's Grip. As a bonus action the River Drider can attempt to make a Strength (Athletics) check contested by a target's Strength (Athletics) or Dexterity (Acrobatics) to drag a grappled creature up to 15 feet into water or webbing. If dragged into deep water the target must succeed a Strength saving throw or begin to drown as appropriate.
Multiattack. The River Drider makes two attacks: one with its Chitinous Scythe and one with its Venom Bite.
Chitinous Scythe. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 14 () slashing damage. If the target is a creature grappled by the River Drider, the scythe attack deals an additional 5 () slashing damage.
Venom Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage plus 10 () poison damage, and the target must succeed on a Constitution saving throw or be poisoned for 1 minute. A poisoned target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Verdant Web. Ranged Weapon Attack: to hit, range 30/120 ft., one creature or object. Hit: the target is restrained by sticky, mossy webbing (escape Strength check or Dexterity check). The River Drider can maintain up to two web restraints at once. A creature restrained by the webbing takes 7 () bludgeoning damage at the start of the River Drider's turn as abrasive silt and plant grit abrade it. The webbing is flammable (AC 10, 5 hit points, vulnerability to fire).
Tridurth's Rebuke. When a creature the River Drider can see within 30 feet casts a spell that would heal allies or grant them freedom of movement the drider can use Tridurth's Rebuke. The caster must succeed on a Wisdom saving throw or have the spell's range reduced by half and suffer disadvantage on the attack roll or saving throw component of that spell. Usable 3 times and regained after a short or long rest.
Cantrips
Cantrips (at will)Druidic/Utility The River Drider is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The River Drider has the following druid spells prepared. It can cast each spell using its innate casting. It regains expended spell slots after a long rest.
1st level
1st level (3 slots)Transmutation Entangle, Fog Cloud, Create or Destroy Water
2nd level
2nd level (3 slots)Transmutation Spike Growth, Hold Person, Gust of Wind
3rd level
3rd level (2 slots)Conjuration Call Lightning, Tidal Grasp
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