Obsidian Shard-Guardian - AI-generated fantasy Monster

Obsidian Shard-Guardian

The secret of creating Obsidian Guardians was stolen from a forgotten fire giant archive. Unlike stone golems, they are designed to 'bleed' fragments of their own essence, which temporarily take on a life of their own to swarm intruders.

MediumConstruct(None)CR 8Unaligned

Obsidian Shard-Guardian

ConstructGuardianUnderdark
HP114AC18SPD30 ft walkCR8Perception
STR
18
save
DEX
14
CON
18
save
INT
3
WIS
10
CHA
1
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Splintering Body. Whenever a creature hits the golem with a melee attack while within 5 feet of it, the attacker takes 4 () slashing damage as the obsidian surface shatters and sprays shards.
Obsidian Instability. If the golem takes thunder damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Multiattack. The golem makes two Razor-Slam attacks.
Razor-Slam. Melee Weapon Attack: to hit, reach 5 ft, one target. Hit: 15 () slashing damage.
Shed Shardling (Recharge 5-6). The golem sheds a fragment of itself into an unoccupied space within 5 feet. This fragment becomes an Obsidian Shardling (Small construct, AC 14, 20 HP, Speed 30 ft, Slam +5 for slashing damage). The Shardling acts on the golem's initiative and follows its mental commands. The golem can have up to three shardlings active at a time.
Refractive Burst. The golem emits a flash of light from its polished surface. Each creature within 20 feet that can see the golem must succeed on a Constitution saving throw or be blinded until the end of its next turn.
Reactive Fracture. When a creature within 10 feet of the golem moves, the golem can launch a sliver of glass at them. to hit, piercing damage.
Shard Sweep (Costs 2 Actions). The golem and any active Shardlings within 5 feet of an enemy make one Slam attack.
Glass Step. The golem moves up to half its speed without provoking opportunity attacks.
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