Goblin Pillage-Squad - AI-generated fantasy Monster

Goblin Pillage-Squad

Within Shadow-Binder Keep, the 'Shadow-Binder' demands absolute utility. Goblins not strong enough for the front lines are forced into pillage-squads. These squads are expert scavengers, often finding secret pantries that have been sealed for centuries.

SmallHumanoid(goblinoid)CR LowNeutral Evil

Goblin Pillage-Squad

goblinscavengerminion
HP7AC13SPD25 ft. (30 ft. if they drop their sack)CR1/4StealthPerception
STR
10
DEX
14
save
CON
10
INT
10
WIS
8
CHA
8
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Clattered Disadvantage. Due to the clattering copper pots, the goblin has disadvantage on Stealth checks while carrying its loot.
Drop the Loot. The goblin can use a bonus action to drop its sack or pot. It regains its full movement speed (30 ft.) and no longer has disadvantage on Stealth. The dropped grain creates a 5-foot square of difficult terrain until cleared.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Copper Pot Bash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or be knocked prone as the pot clangs over its head.
Sack Toss. Ranged Weapon Attack: to hit, range 15/30 ft., one target. Hit: The target is blinded by a cloud of grain/flour until the end of its next turn. The goblin must drop the sack to use this action.
Panic Cower. When the goblin is targeted by an attack, it can pull its sack in front of it. It gains a bonus to AC against that attack but must drop the sack in its space immediately after.
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