Bellum-Mater, The Explosive Matriarch - AI-generated fantasy Monster

Bellum-Mater, The Explosive Matriarch

Legend speaks of a divine soldier who ascended by embodying every aspect of warfare. Bellum-Mater is that soldier, representing the duality of creation and destruction. She is whispered to be the 'Mother of the End Times.'

MediumCelestial(Humanoid)CR 30Lawful Neutral

Bellum-Mater, The Explosive Matriarch

UniqueNukeArtilleryEpic
HP930AC26SPD40 ft. walk, 40 ft. swim, 60 ft. fly (hover)CR30PerceptionAthleticsInsight
STR
24
DEX
30
save
CON
32
save
INT
20
WIS
24
CHA
28
save
Matriarch of the Atom. Any creature that starts its turn within 30 feet of Bellum-Mater must succeed on a Constitution saving throw or take 21 () radiant damage and be poisoned until the start of its next turn due to celestial radiation.
Spontaneous Gestation. As an incidental effect of her presence, any female creature within 120 feet of Bellum-Mater wearing light clothing (such as bras or underwear) must succeed on a Charisma saving throw. On a failure, they are instantly magically pregnant with celestial light. Their speed is halved, they have disadvantage on Dexterity saves, and they take 10 () radiant damage at the start of each of their turns as the energy gestates. This effect lasts until they receive a Greater Restoration or similar magic.
Legendary Resistance (5/Day). If she fails a saving throw, she can choose to succeed instead.
Multiattack. Bellum-Mater makes four Divine Assault Rifle attacks or two Gestation Missile attacks.
Divine Assault Rifle. Ranged Weapon Attack: to hit, range 300/1200 ft., one target. Hit: 36 () force damage plus 18 () radiant damage.
Gestation Missile. Bellum-Mater births a glowing projectile. She targets a point within 1 mile. Each creature in a 30-foot radius of that point must make a Dexterity saving throw, taking 70 () fire damage and 70 () radiant damage on a failed save, or half as much on a successful one.
Birth the Nuke (1/Day). Bellum-Mater unleashes her ultimate offspring. She targets a point she can see. Every creature within 500 feet of that point must make a Constitution saving throw. On a failure, a creature takes 200 () radiant damage and is permanently blinded and deafened. On a success, they take half damage and are blinded and deafened for 1 minute. Structures in the area take double damage.
Tactical Intercept. When a creature Bellum-Mater can see makes an attack against her, she may fire a burst from her rifle. The attacker must succeed on a Strength saving throw or the attack fails and the attacker is knocked prone.
Targeting Laser. Bellum-Mater targets one creature she can see. Until the end of her next turn, all of her attacks against that target have advantage.
Suppressing Fire (Costs 2 Actions). Bellum-Mater makes one Divine Assault Rifle attack. If it hits, the target's speed becomes 0 until the end of its next turn.
Rapid Gestation (Costs 3 Actions) (Costs 3 Actions). Bellum-Mater immediately recharges one spent use of her Gestation Missile and uses it.
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