Desert Deathclaw

Travelers speak of the 'deathclaw' as a living sandstorm given teeth; old mercenaries tell of caravans split in the night and of horns summoning a beast that tears banners from wagons. Scholars disagree whether this draconic form is a subspecies of small desert wyrm or a monstrous experiment born from broken magical research in ruined temples.

MediumDragon(desert drake)CR Hardneutral evil

Desert Deathclaw

desertambushermeleedraconicbeastlike
HP102AC15SPD40 ft., Climb 30 ft., Burrow 20 ft., Burrowed ambush: can partially submerge in loose sandy terrainCR5 (1,800 XP)PerceptionStealthAthletics
STR
18
DEX
14
save
CON
18
save
INT
6
WIS
12
CHA
8
Hunter's Instinct. The deathclaw has advantage on Initiative rolls and on Wisdom (Perception) checks that rely on smell.
Sand Camouflage. While partially or fully submerged in loose sand or dust, the deathclaw gains advantage on Dexterity (Stealth) checks and on its first attack in combat.
Rough Handling. The deathclaw makes nonmagical attacks that deal two points less damage against objects and structures.
Multiattack. The deathclaw makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () piercing damage.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage. If the deathclaw moved at least 20 feet straight toward the target immediately before hitting with this attack, the target must succeed on a Strength saving throw or be knocked prone.
Tail Swipe. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 9 () bludgeoning damage and the target must succeed on a Strength saving throw or be pushed 10 feet away and knocked prone.
Sandfire Breath. Recharge 5-6. The deathclaw exhales a scorching sand-and-fire cone in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 22 () fire damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also blinded until the end of their next turn as hot sand stings their eyes.
Reactive Ambush. When a creature the deathclaw can see enters its reach for the first time on a turn, the deathclaw may make one claw attack against that creature.
Desert Slide. The deathclaw moves up to half its speed without provoking opportunity attacks.
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