Air Orb - AI-generated fantasy Monster

Air Orb

Folklore often refers to these creatures as Zephyr Seeds. They are said to be the first signs of an approaching elemental storm. Travelers in the Great Grasslands know that a sudden silence in the breeze usually means an Air Orb has stopped to inspect them.

SmallElemental(Air)CR 1Neutral

Air Orb

ElementalAirController
HP7AC16SPD0 ft., fly 60 ft. (hover)CR1AcrobaticsStealth
STR
1
DEX
23
save
CON
8
INT
7
WIS
11
CHA
11
Evasion. If the orb is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the orb instead takes no damage if it succeeds on the saving throw and half damage if it fails.
Condition Immunities. The orb is immune to being Blinded, Charmed, Deafened, Exhausted, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, or Restrained.
Slam. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
2nd level
Gust of WindEvocation 1/Day. The orb can innately cast Gust of Wind (spell save DC 12), requiring no material components. Its innate spellcasting ability is Charisma.
Visual sheet

Turn Air Orb into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships