Selene, the Gossamer Tithe - AI-generated fantasy Monster

Selene, the Gossamer Tithe

Legend speaks of a goddess of commerce who grew tired of mortal greed. She minted a single coin and cast it into the world. Those who find it feel a brief moment of immense luck before Selene appears. Once she marks a soul, she returns every three days, growing more solid and lethal with each manifestation until the coin is returned to a consecrated altar or the holder is slain.

MediumCelestial(Specter)CR 8Lawful Neutral

Selene, the Gossamer Tithe

RelentlessHunterStalkerCursed
HP127AC17SPD30 ft walk, 60 ft fly (hover)CR8PerceptionStealthInsight
STR
14
DEX
18
CON
16
INT
12
WIS
18
save
CHA
20
save
Progressive Manifestation. Selene tracks the party. On her first attack, she has half her maximum HP and only 1 attack per action. On her second attack (3 days later), she has 3/4 HP and 2 attacks. On the third and subsequent attacks, she uses the full statblock provided here.
Bound by the Coin. Selene always knows the exact location of the Tithe Coin. She cannot be banished or permanently destroyed unless the coin is melted in a celestial forge or offered to a Neutral Good deity.
Ethereal Flow. Selene can move through other creatures and objects as if they were difficult terrain. She takes 5 () force damage if she ends her turn inside an object.
Multiattack. Selene makes three attacks with her Gossamer Scythe.
Gossamer Scythe. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () slashing damage plus 11 () radiant damage. If the target is a creature, its maximum hit points are reduced by an amount equal to the radiant damage taken. This reduction lasts until the target finishes a long rest.
Shadowed Gaze (Recharge 5-6). Selene tilts her head, revealing the void beneath her hood. Each creature of her choice within 30 feet that can see her must succeed on a Wisdom saving throw or be Frightened for 1 minute. While Frightened, a creature's speed is 0.
Wind-Swept Parry. Selene adds 3 to her AC against one melee attack that would hit her. To do so, Selene must see the attacker and be wielding her scythe. If the attack misses, Selene can move up to 15 feet without provoking opportunity attacks.
Swift Glide. Selene moves up to her flying speed without provoking opportunity attacks.
Scythe Sweep (Costs 2 Actions). Selene makes one attack with her Gossamer Scythe.
Lace Snare (Costs 2 Actions) (Costs 2 Actions). Magical ribbons of lace extend from Selene's dress. One creature within 20 feet must succeed on a Dexterity saving throw or be Restrained. The creature can repeat the saving throw at the end of each of its turns.
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