Shadeglass Stalker - AI-generated fantasy Monster

Shadeglass Stalker

Long ago, some sages claimed that mirrors do not show souls, only the shape a soul would take if it learned to hunger. The Shadeglass Stalker is that hunger given form. It is said to be born when a mirror is shattered during a deathbed lie, especially if the room is lit by moonlight. Most cultures that know of it hang cloth over glass after dark, not from superstition, but from survival.

MediumMonstrosity(Glassborn)CR 5Usually neutral evil

Shadeglass Stalker

predatorshadowmirrorfearambushglass
HP93AC15SPD30 ft., climb 20 ft.CR5PerceptionStealthInvestigation
STR
16
DEX
18
save
CON
16
INT
12
WIS
14
save
CHA
8
Shadowed Prowl. The stalker has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Mirror Slip. While within 5 feet of a reflective surface, the stalker can take the Hide action as a bonus action.
Feed on Fear. If the stalker hits a creature that is frightened of it, the attack deals an extra 3 () psychic damage.
Multiattack. The Shadeglass Stalker makes two Claw and Dagger attacks.
Claw and Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage plus 7 () necrotic damage, and the target must succeed on a Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn.
Shard Howl. Ranged Spell Attack: to hit, range 60 ft., one creature the stalker can see. Hit: 13 () psychic damage, and the target must succeed on a Wisdom saving throw or be frightened of the stalker until the end of its next turn. A creature that succeeds on the save is immune to this Shard Howl for 24 hours.
Shatterstep. When a creature the stalker can see hits it with a melee attack, the stalker halves the damage from that attack and can move up to 10 feet without provoking opportunity attacks. This movement must end in dim light, darkness, or adjacent to a reflective surface if possible.
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