Thug - AI-generated fantasy Monster

Thug

Dockside thugs are hired muscle, but the successful ones understand one thing better than most veterans: on the waterfront, a short club and a hard stare can control more space than a sword. This thug has been assigned to the snatch because he can take a punch, keep his nerve, and still have enough strength to drag a screaming target toward a waiting skiff.

Mediumhumanoid(humanoid)CR 0.5typically neutral evil

Thug

humanoidbruiserdocksidekidnappermeleeranged
HP22AC14SPD30 ft.CR1/2AthleticsIntimidationPerception
STR
14
save
DEX
12
CON
12
INT
10
WIS
10
CHA
8
Brute. The thug has advantage on Strength checks and Strength saving throws made to shove, grapple, or avoid being shoved or grappled.
Dockside Prowler. The thug can take the Disengage action as a bonus action only if he is adjacent to at least one ally.
Multiattack. The thug makes two attacks, using Mace in melee or Heavy Crossbow at range.
Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage, or 6 () bludgeoning damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 5 () piercing damage.
Brutal Check. When a creature moves within 5 feet of the thug, he can make one Mace attack against that creature.
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