High Priest Malakor - AI-generated fantasy Monster

High Priest Malakor

Malakor was once the supreme authority of the Cult of the Void. When his temple was besieged by holy crusaders centuries ago, he enacted a dark pact to ensure he would never truly die. He slaughtered his own followers to fuel the spell, binding their spirits to the sepulcher's stones and his own soul to the obsidian throne.

MediumUndead(Wight)CR HardLawful Evil

High Priest Malakor

UndeadSpellcasterWight
HP75AC16SPD30 ft. walkCR4PerceptionReligionIntimidation
STR
16
DEX
14
CON
16
save
INT
12
WIS
16
save
CHA
15
Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Turn Resistance. Malakor has advantage on saving throws against any effect that turns undead.
Deathly Command. Any undead under Malakor's command within 30 feet of him have advantage on saving throws against being turned.
Multiattack. Malakor makes two longsword attacks. He can replace one of these attacks with Life Drain.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage, or 8 () slashing damage if used with two hands.
Life Drain. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 6 () necrotic damage. The target must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Grave Bolt. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 9 () necrotic damage.
Vengeful Glare. When a creature Malakor can see within 30 feet hits him with an attack, Malakor forces the creature to make a Wisdom saving throw or become Frightened until the end of its next turn.
1st level
BaneEnchantment Up to three creatures must make a Charisma save or subtract 1d4 from attack rolls and saves.
Inflict WoundsNecromancy Melee spell attack for 3d10 necrotic damage.
2nd level
Spiritual WeaponEvocation Creates a spectral flail that deals 1d8+3 force damage as a bonus action.
Hold PersonEnchantment Paralyzes a humanoid on a failed Wisdom save.
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