Corrupted Unicorn - AI-generated fantasy Monster

Corrupted Unicorn

Old hunters whisper that Aren Crimsonhoof captured travelling unicorns and bound their spirits with charcoal and bone. The beasts still remember their former grace and sometimes hesitate as if a faint echo of goodness flashes in them before the corruption reasserts itself.

HP52AC13SPD40 ft., Charge: 60 ft. in a straight line counts as difficult terrain for creatures that are not corrupted unicorns while it lasts, Inky Drift: as a bonus action they can move through a space as narrow as 1 inch without squeezingCR3PerceptionStealth
STR
14
DEX
16
save
CON
12
INT
6
WIS
12
save
CHA
14
save
Inky Form. The corrupted unicorn is a creature of shadow and mist. It can squeeze through spaces and slide through nonmagical obstacles as if incorporeal, though it cannot pass through solid walls.
Seeping Corruption. A creature that starts its turn within 5 feet of the unicorn or that ends its turn there must succeed on a Constitution saving throw or take 3 () necrotic damage as the corruption seeps into them.
Fiendish Weaponry. The unicorn's attacks are treated as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Rending Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 10 () slashing damage plus 3 () necrotic damage. If the target is a creature of good alignment, it takes an additional 3 () necrotic damage.
Corrupted Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage. If the target is a creature charmed by the corrupted unicorn, it is also grappled (escape ).
Corrupting Horn (Recharge 5-6). The unicorn makes a horn strike against one creature within 10 feet. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 11 () piercing damage plus 7 () necrotic damage. On a hit the target must succeed on a Wisdom saving throw or be frightened of the unicorn until the end of its next turn. The horn counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Smoke Sidestep. When a creature the unicorn can see hits an ally within 5 feet of the unicorn, the unicorn can use its reaction to impose disadvantage on that attack as a flash of crimson smoke distracts the attacker.
2nd level
Misty Step (Innate)Conjuration The unicorn can cast Misty Step once per short rest without expending a spell slot.
Darkness (Innate)Evocation Twice per day the unicorn can cast Darkness centered on itself. The darkness spreads and obscures vision; creatures with darkvision can see only faint silhouettes within it.
Enthrall (Innate)Enchantment Once per day the unicorn can cast Enthrall as a faint, corrupted lullaby that imposes disadvantage on Wisdom saves against being charmed for the first round.
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