Fountain Cat Mimic - AI-generated fantasy Monster

Fountain Cat Mimic

For more than a century, city workers have insisted the fountain cat was commissioned by a long-dead noble house. In truth, the statue was never commissioned at all. It arrived one winter night as a blank block of stone and was noticed only because birds refused to land on it. Since then, it has learned the schedules of street sweepers, lamplighters, lovers, guards, and children with uncanny discipline. It has outlasted mayors, riots, renovations, and three failed attempts to remove it, each time surviving by becoming just another civic inconvenience.

HugeMonstrosity(Mimic)CR Deadlyunaligned

Fountain Cat Mimic

mimicurbansoloambushmonstrosityhugefountainstonepredator
HP136AC14SPDwalk 20 ft., swim 20 ft.CR6 (2,300 XP)PerceptionStealthSleight of Hand
STR
20
DEX
12
save
CON
16
save
INT
8
WIS
12
save
CHA
8
Perfect Stone Disguise. The fountain cat has advantage on Dexterity (Stealth) checks made to hide as a statue, fountain ornament, or carved guardian. While motionless, it can appear nonmagical and inert.
Civic Climber. The fountain cat can climb and move across stone surfaces, fountain rims, statues, and masonry without needing to make ability checks, and difficult terrain caused by slick wet stone does not slow it.
Renewed by the Fountain. If the fountain cat begins its turn in water or touching stone, it regains 5 hit points, provided it has at least 1 hit point.
Pouncing Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 14 () bludgeoning damage plus 3 () acid damage. If the target is a Large or smaller creature, it is grappled (escape ). Until this grapple ends, the target is restrained and the fountain cat cannot use Pouncing Slam on another target.
Spit Adhesive Glob. Ranged Weapon Attack: to hit, range 30/60 ft., one target. Hit: 10 () acid damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the fountain cat if it is Large or smaller.
Stone-Still Feint. The fountain cat targets one creature it can see within 30 feet. The target must succeed on a Wisdom saving throw or become fixated on the statue until the end of its next turn, believing it saw a harmless decorative sculpture. While fixated, the creature cannot take reactions and has disadvantage on Wisdom (Perception) checks that rely on sight to notice the cat's movement.
Reactive Ambush. When a creature the fountain cat can see enters its reach, it makes one Pouncing Slam attack against that creature.
Silent Slide. The fountain cat moves up to half its speed without provoking opportunity attacks, as long as it ends this movement in contact with stone or in water.
Snap the Watcher's Ankle (Costs 2 Actions). One creature the fountain cat can see within 10 feet must succeed on a Strength saving throw or be grappled by the mimic until the grapple ends. The mimic can use this only against a creature it is not already grappling.
Sudden Leap (Costs 3 Actions). The fountain cat makes one Pouncing Slam attack.
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