The Forge Sentinel - AI-generated fantasy Monster

The Forge Sentinel

Created during the Age of Smog, the Forge Sentinel was designed to be both a guardian and a living pressure regulator. If the pipes it guards were ever to burst, the entire keep would erupt in a steam explosion; the Sentinel is the only thing capable of manual valve overrides during a crisis.

HugeConstruct(Automaton)CR 9Unaligned

The Forge Sentinel

GuardianSteam-PoweredConstruct
HP161AC18SPD30 ft walkingCR9AthleticsPerception
STR
22
save
DEX
8
CON
20
save
INT
3
WIS
11
CHA
1
Heated Body. A creature that touches the sentinel or hits it with a melee attack while within 5 feet of it takes 7 () fire damage.
Boiler Link. While at least two of the three bronze valves in the room are closed, the Sentinel regains 10 hit points at the start of its turn. If all three are open, its speed is reduced to 10 feet.
Immutable Form. The sentinel is immune to any spell or effect that would alter its form.
Multiattack. The sentinel makes two Hammer Slam attacks.
Hammer Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 19 () bludgeoning damage plus 7 () fire damage. If the target is a Large or smaller creature, it must succeed on a Strength saving throw or be knocked prone.
Steam Discharge (Recharge 5-6). The sentinel releases a cloud of scalding steam in a 20-foot radius. Each creature in that area must make a Constitution saving throw. On a failure, a creature takes 36 () fire damage and is Blinded until the end of its next turn. On a success, it takes half damage and isn't Blinded.
Pressure Release. When the sentinel takes more than 25 damage from a single attack, it can use its reaction to emit a localized burst of steam. Any creature within 5 feet must succeed on a Strength saving throw or be pushed 10 feet away.
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