Goblin Acolyte - AI-generated fantasy Monster

Goblin Acolyte

The soul gems in Shadow-Binder Keep are containers for the psychic residue of those who died in the dungeons. The Acolytes are the primary cleaners and guardians of these vessels.

SmallHumanoid(Goblinoid)CR 1/4Neutral Evil

Goblin Acolyte

GoblinoidSpellcasterShadow-Binder
HP7AC13SPD30 ft. walkingCR1/4StealthReligion
STR
8
DEX
14
CON
10
INT
10
WIS
12
save
CHA
8
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Soul Resonance. While within 10 feet of a violet soul gem, the acolyte has advantage on saving throws against being charmed or frightened and its spell save DC increases by 1.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage.
Dissonant Hum. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 4 () psychic damage. If the target is a humanoid, it must succeed on a Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
Gem Shatter. When the goblin takes damage that would reduce it to 0 hit points, it can attempt to shatter a soul gem within 5 feet. If it does, the goblin drops to 1 hit point instead, and all creatures within 10 feet must succeed on a Constitution saving throw or take 3 () necrotic damage.
Cantrips
Chill TouchNecromancy Ranged Spell Attack: +3 to hit, 120 ft. Hit: 1d8 necrotic damage and the target cannot regain hit points until the start of your next turn.
ThaumaturgyTransmutation Used to make the violet soul gems hum louder or flare with light.
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