Nocturne Clown - AI-generated fantasy Monster

Nocturne Clown

Travelers whisper that the first Nocturne Clown was a comic hired to entertain a starving road crew during a brutal winter. When the crowd laughed at the wrong corpse and applauded at the wrong scream, something in the dark learned how easy it was to turn mirth into cruelty. Now the clown appears where roads go empty and audiences are smallest, because it hates silence almost as much as it hates being ignored.

MediumHumanoid(Clown)CR 2Chaotic Evil

Nocturne Clown

horrorclownhumanoidroadsidetheatricalsatiricalfearambusher
HP45AC13SPD30 ft.CR2DeceptionPerceptionPerformanceStealth
STR
10
DEX
14
save
CON
14
INT
12
WIS
12
CHA
16
save
Stage Presence. The clown has advantage on Charisma (Deception) and Charisma (Performance) checks made to impersonate, distract, or rile up a crowd.
Shadow Slapstick. While in dim light or darkness, the clown can take the Hide action as a bonus action.
Cruel Punchline. When a creature the clown can see starts its turn within 10 feet of the clown and can hear it, that creature must succeed on a Wisdom saving throw or have disadvantage on its first attack roll that turn as the clown's mockery rattles it. A creature that succeeds is immune to this trait until the start of the clown's next turn.
Sidestep the Punchline. When a creature the clown can see misses it with a melee attack, the clown may step 5 feet without provoking opportunity attacks.
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