Umbral Djinn Fragment - AI-generated fantasy Monster

Umbral Djinn Fragment

The Umbral Djinn Fragment is what remains when a storm spirit is sundered by a curse meant to imprison the desert wind. In the Verulana Oasis, old stories claim the fragment is only the first shard of a larger being chained beneath the sands. It remembers every insult, every prayer, and every name spoken by those who helped break it, and it twists that memory into a hunger for vengeance.

Mediumelemental(elemental, shadow, djinn)CR CR 5chaotic evil

Umbral Djinn Fragment

desertshadowelementaldjinnoasisambushercontroller
HP90AC15SPD30 ft., fly 40 ft. (hover), burrow 20 ft. in sandCRCR 5ArcanaDeceptionPerceptionStealth
STR
10
DEX
16
save
CON
16
INT
12
WIS
14
save
CHA
18
save
Sand Veil. The fragment has advantage on Dexterity (Stealth) checks made in dim light, darkness, or drifting sand.
Elemental Slip. The fragment can move through a space as narrow as 1 inch wide while burrowing through sand, loose earth, or dune debris.
Fractured Mind. The fragment is immune to any spell or effect that would read its thoughts unless it chooses to answer.
Umbral Disruption. When the fragment hits a creature with Shadow Bolt, it can force the target to succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn.
Multiattack. The fragment makes two attacks, using Umbral Scimitar or Shadow Bolt in any combination.
Umbral Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 7 () necrotic damage.
Shadow Bolt. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 10 () necrotic damage, and the target cannot take reactions until the start of its next turn.
Slip Between Gloams. When a creature the fragment can see hits it with an attack while within 5 feet of darkness or dim light, the fragment halves the damage and can move up to 10 feet without provoking opportunity attacks.
Cantrips
Innate Spellcastingenchantment The fragment can innately cast the following spells, requiring no material components. Charisma is its spellcasting ability.
2nd level
Darknessevocation At will: minor illusion, darkness
Invisibilityillusion 3/day each: invisibility, gust of wind
3rd level
Major Imageillusion 1/day each: major image, protection from energy
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