Marla Thorne's boarding crew - AI-generated fantasy Monster

Marla Thorne's boarding crew

Marla Thorne's boarding crew is infamous across storm-choked shipping lanes for arriving exactly when the weather is worst. They claim that thunder hides the sound of faithless prayers, breaking hulls, and stolen vows. On Skyfall Isle they were last seen climbing toward the Storm Pillar with ropes humming in the gale and lanterns shuttered against blue-white lightning. Few crews know whether Marla pays them in coin, salvage, or the promise of a future noose.

MediumHumanoid(Boarding crew)CR CR 5, hard encounter for a standard level 5 party, easier if the terrain lacks vertical hazardsTypically lawful evil

Marla Thorne's boarding crew

humanpiratesstormboardingsquadrangedmeleeskirmisher
HP93AC16, chain shirts, leather, and practiced defenseSPD30 ft., climb 20 ft. using ropes and rigging, swim 20 ft.CRCR 5AthleticsAcrobaticsPerceptionStealth
STR
18
DEX
16
save
CON
18
save
INT
10
WIS
12
CHA
14
Storm-Bred Timing. The crew has advantage on initiative checks made in stormy weather or aboard a moving ship.
Coordinated Boarders. The crew can take the Help action as a bonus action if it is within 5 feet of an ally and the target of the Help is an enemy the crew can see.
Momentum Strike. If the crew moves at least 10 feet straight toward a creature before hitting it with a Cutlass attack, the target takes an extra 4 damage and must succeed on a Strength saving throw or be pushed 5 feet.
No Fear of Thunder. While the crew is in rain, spray, or direct storm exposure, it has advantage on saving throws against being frightened.
Cutlass. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed 5 feet and knocked prone.
Boarding Pistol. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 7 () piercing damage.
Hook and Haul. The crew throws hooked lines, boots, and rigging knives at one creature they can see within 20 feet. The target must succeed on a Dexterity saving throw or be pulled up to 10 feet toward the crew and have its speed reduced by 10 feet until the start of the crew's next turn.
Drive the Line. The crew makes one Boarding Pistol attack or one Cutlass attack, then moves up to half its speed without provoking opportunity attacks from the target of that attack.
Covering Cut. When a creature the crew can see moves within 5 feet of one of its members, another crew member can interpose with a hooked blade. The attacker has disadvantage on the triggering attack roll if it targets a crew member other than the one that used this reaction.
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