Shadow Creeper - AI-generated fantasy Monster

Shadow Creeper

Long ago, the lords of the Gilded Silo feared their scouts were too fragile. They utilized forbidden gold-transmutation and shadow magic to 'upgrade' their best agents. The Shadow Creeper is the apex of this project, a scout who is more shadow than man, capable of walking through the literal gaps in reality.

MediumHumanoid(Human (Shadow-touched))CR 16Lawful Evil

Shadow Creeper

SentinelTeleporterStalker
HP210AC20SPD30 ft. walk, 30 ft. climbCR16StealthPerceptionAcrobatics
STR
12
DEX
24
save
CON
20
save
INT
14
WIS
18
save
CHA
14
Umbral Phasing. While in dim light or darkness, the Shadow Creeper can move through other creatures and objects as if they were difficult terrain. It takes 5 () force damage if it ends its turn inside an object.
Evasion. If the Shadow Creeper is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Shadow Stealth. While in dim light or darkness, the Shadow Creeper can take the Hide action as a bonus action.
Multiattack. The Shadow Creeper makes three Void-Sliver attacks.
Void-Sliver. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () piercing damage plus 18 () necrotic damage. If the target is a creature, it must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken.
Shadow Burst (Recharge 5-6). The Shadow Creeper releases a pulse of darkness. Each creature within 20 feet of it must make a Constitution saving throw. On a failure, a creature takes 45 () necrotic damage and is blinded until the end of its next turn. On a success, it takes half damage and isn't blinded.
Shadow Escape. When a creature misses the Shadow Creeper with a melee attack, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
Flicker. The Shadow Creeper teleports up to 60 feet to an unoccupied space it can see that is in dim light or darkness.
Quick Strike. The Shadow Creeper makes one Void-Sliver attack.
Assassinate (Costs 2 Actions) (Costs 2 Actions). The Shadow Creeper targets one creature it can see within 5 feet of it. If the Shadow Creeper has advantage on the attack roll, the target must make a Dexterity saving throw or take an additional 35 () necrotic damage.
2nd level
DarknessEvocation 3/day, cast as a bonus action. The Shadow Creeper can see through this darkness.
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