Kodama of the Sun Tree - AI-generated fantasy Monster

Kodama of the Sun Tree

When the Emperor of Seirei planted the Sun Tree's seed nearly five centuries ago, the earth and spirit realms melded. The Kodama rose from the first shed leaves and the foundation stones of the shrine. It serves as a living contract, a reminder that the land's prosperity depends on mortal humility.

HugeFey(Plant)CR 12Lawful Neutral

Kodama of the Sun Tree

GuardianSentinelSpiritArboreal
HP207AC18SPD40 ft, Climb 40 ftCR12PerceptionInsightStealthAthletics
STR
23
save
DEX
14
CON
21
save
INT
12
WIS
20
save
CHA
18
save
False Appearance. While the Kodama remains motionless, it is indistinguishable from a pile of rubble and forest growth.
Legendary Resistance (3/Day). If the Kodama fails a saving throw, it can choose to succeed instead.
Spider Climb. The Kodama can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Solar Regeneration. The Kodama regains 10 hit points at the start of its turn if it is in sunlight. If it takes fire damage, this trait doesn't function at the start of its next turn.
Multiattack. The Kodama makes three attacks: one with its Mask Bash and two with its Vine Lashes.
Mask Bash. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 24 () bludgeoning damage. If the target is a creature, it must succeed on a Wisdom saving throw or be Frightened until the end of its next turn.
Vine Lash. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 15 () slashing damage plus 7 () radiant damage. The target is Grappled (escape ) if the Kodama isn't already grappling two creatures.
Rubble Spit (Recharge 5-6). The Kodama launches a spray of enchanted stones in a 60 foot cone. Each creature in that area must make a Dexterity saving throw, taking 45 () bludgeoning damage on a failed save, or half as much damage on a successful one. Ground in the area becomes difficult terrain.
Judgemental Glare. When a creature the Kodama can see within 60 feet deals damage to it, the Kodama turns its mask toward them. The creature must succeed on a Charisma saving throw or be magically cursed. While cursed, the creature has disadvantage on attack rolls against the Kodama. The curse lasts until the creature offers a sincere apology or 1 minute passes.
Scuttle. The Kodama moves up to its speed without provoking opportunity attacks.
Vine Grab. The Kodama makes one Vine Lash attack.
Glare of the Sun Tree (Costs 2 Actions). The Kodama's mask emits a flash of solar energy. Each creature within 20 feet of the Kodama must succeed on a Constitution saving throw or be Blinded until the end of its next turn.
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