Cerebro-weave Shroud - AI-generated fantasy Monster

Cerebro-weave Shroud

Many an adventurer has found safety in a quiet room only to find the very carpet beneath them is a starving mind. Legend says the first shroud was created by a mind flayer who wanted a comfortable way to store his meals.

LargeAberration(Animated)CR CR 2Lawful Evil

Cerebro-weave Shroud

PsionicHidden
HP45AC12SPD15 ft. walkCRCR 2StealthAthletics
STR
17
save
DEX
14
CON
12
INT
12
save
WIS
10
CHA
10
Antimagic Susceptibility. The shroud is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shroud must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the shroud takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the shroud remains motionless, it is indistinguishable from a normal rug.
Mind-Sapping Smother. Melee Weapon Attack: to hit, reach 5 ft., one Large or smaller creature. Hit: The creature is grappled (escape ). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 7 () bludgeoning damage plus 4 () psychic damage.
Psychic Pulse (Recharge 5-6). The shroud emits a wave of mental pressure. Each creature within 10 feet of it must succeed on a Intelligence saving throw or take 10 () psychic damage and be unable to take reactions until the start of its next turn.
Viscous Reflex. When a creature misses the shroud with a melee attack while within 5 feet, the shroud can make a Dexterity (Stealth) check. If the result exceeds the attacker's passive Perception, the attacker has disadvantage on its next attack roll as the shroud weaves and flaps unpredictably.
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