Foxwater Rapids Foxwisp - AI-generated fantasy Monster

Foxwater Rapids Foxwisp

The oldest riverfolk say the Foxwater Rapids were once a crossroads for fae couriers who raced messages between hidden courts. One courier never arrived, drowned by a lie sworn on the bank. From that betrayal came the first foxwisp, a thing of moonlit spite and running water. Since then, every generation adds a new warning to the old one: stay out of the rapids, and if the water calls your name, do not answer.

MediumMonstrosity(Fey)CR ModerateChaotic Neutral

Foxwater Rapids Foxwisp

feyriverrapidscontrollerskirmisherambusher
HP84AC15SPD30 ft., swim 40 ft.CRModeratePerceptionStealthSurvivalDeception
STR
14
DEX
18
save
CON
14
INT
12
WIS
12
save
CHA
16
save
Waterline Vanish. The foxwisp can take the Hide action as a bonus action if it is within 10 feet of moving water, fog, mist, or heavy rain.
Slippery Current. The foxwisp has advantage on saving throws against being restrained or grappled, and it can move through another creature's space when it is swimming.
Shimmer in the Spray. While the foxwisp is in or adjacent to natural moving water, attack rolls against it from more than 30 feet away are made with disadvantage.
Gleaming Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage plus 4 () psychic damage, and the target must succeed on a Wisdom saving throw or be charmed until the end of the foxwisp's next turn. While charmed this way, the target's speed is reduced by 10 feet as it hears phantom laughter and splashing just beyond the reeds.
Rapids Lash. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () force damage, and the target must succeed on a Strength saving throw or be pulled up to 15 feet in a straight line toward a point the foxwisp can see within 5 feet of moving water. If this movement would place the target in difficult terrain created by rapids, it also falls prone.
Mistburst Spray. The foxwisp flicks its tails and sprays a shimmering fan of river mist in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 10 () cold damage on a failed save, or half as much damage on a successful one. A creature that fails is also lightly obscured by glittering spray until the start of the foxwisp's next turn.
Slipstream Dodge. When a creature the foxwisp can see starts its turn within 10 feet of moving water, the foxwisp moves up to half its speed without provoking opportunity attacks. This movement must end closer to the water if possible.
Cantrips
Fey SpellcastingUniversal The foxwisp can cast the following spells, requiring no material components and using Charisma as its spellcasting ability. At will: minor illusion, mage hand, druidcraft. 3/day each: fog cloud, entangle, misty step. 1/day each: sleet storm, water walk.
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