Brine-Soaked Desiccator - AI-generated fantasy Monster

Brine-Soaked Desiccator

Sailors speak of the Salt-Wretched, spirits of those who died of thirst at sea, coalescing into these forms. Scholars believe they are manifestations of the Salt Quasi-Elemental plane leaking into the Material World through hyper-saline tidal pools.

LargeElemental(Water)CR CR 6Neutral Evil

Brine-Soaked Desiccator

CoastalDehydrationBrineCrystalline
HP115AC17SPD30 ft. walk, 20 ft. swimCRCR 6AthleticsPerception
STR
20
DEX
10
CON
22
save
INT
6
WIS
12
save
CHA
8
Osmotic Aura. Any creature that starts its turn within 10 feet of the Desiccator must succeed on a Constitution saving throw or take 5 () necrotic damage as its moisture is pulled through its skin.
Crystalline Regrowth. While the Desiccator is in salt water, it regains 10 hit points at the start of its turn.
Water Vulnerability. For every 5 feet the Desiccator moves in fresh water, or for every gallon of fresh water splashed on it, it takes acid damage as its salt body dissolves.
Multiattack. The Desiccator makes two Brine Slam attacks.
Brine Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 16 () bludgeoning damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn due to sudden dehydration.
Salt Storm (Recharge 5-6). The Desiccator exhales a cloud of blinding salt crystals in a 20-foot cone. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 21 () slashing damage and is blinded until the end of its next turn. On a success, it takes half as much damage and is not blinded.
Crystalline Shards. When the Desiccator takes more than 15 damage from a single melee attack, it can spray salt shards at the attacker. The attacker must make a Dexterity saving throw or take 11 () piercing damage.
Slam. The Desiccator makes one Brine Slam attack.
Dehydrating Grasp (Costs 2 Actions). The Desiccator targets one creature it can see within 5 feet. The target must succeed on a Constitution saving throw or take 14 () necrotic damage. The Desiccator regains hit points equal to the damage dealt.
Salt Scuttle. The Desiccator moves up to half its speed without provoking opportunity attacks.
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