Clockwork Hound - AI-generated fantasy Monster

Clockwork Hound

Created by the Steam-Lords of the Iron Valve Keep, these hounds were designed to be superior to biological guard dogs because they never tire and cannot be bribed with meat.

MediumConstruct(Clockwork)CR 3Unaligned

Clockwork Hound

ClockworkHunterGuardian
HP52AC15SPD40 ft. walkingCR3PerceptionStealth
STR
16
DEX
14
save
CON
15
save
INT
3
WIS
14
CHA
1
Life-Scent. The hound has advantage on Wisdom (Perception) checks that rely on smell to detect living creatures. It can 'smell' the presence of organic life within 120 feet even through total cover, provided there is an air path.
Immutable Form. The hound is immune to any spell or effect that would alter its form.
Pounce. If the hound moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone.
Multiattack. The hound makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage.
Claws. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage.
Steam Vent (Recharge 5-6). The hound exhales a cloud of scalding steam in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 14 () fire damage on a failed save, or half as much on a successful one.
Internal Calibration. When the hound takes damage from a weapon attack, it adjusts its gears. It gains a bonus to AC against the next attack made against it before the start of its next turn.
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