Lilith, Queen of Succubi - AI-generated fantasy Monster

Lilith, Queen of Succubi

Lilith is spoken of in Hell as a sovereign of refined submission, a queen who does not merely defeat her enemies but teaches them to kneel with gratitude. She is said to have conquered an entire circle of Hell not by slaughter but by perfect control, converting resistance into ritual obedience. Her elegance is genuine, not a disguise, and that makes her more dangerous: she can host a salon one hour and dismantle a rebellion the next. The prudent treat her as an honored guest until she gives reason not to be.

LargeFiend(Succubus Queen)CR DeadlyLawful Evil

Lilith, Queen of Succubi

bossboss monsterfiendqueensuccubusdominationcharmhelllegendary
HP115AC+18SPDWalk 30 ft., Fly 60 ft. (hover)CRDeadlyDeceptionInsightIntimidationPerceptionPersuasion
STR
30
save
DEX
30
save
CON
30
save
INT
30
save
WIS
30
save
CHA
38
save
Infernal Glamour. Lilith is immune to charm and fear. She ignores immunity to charm when a creature would normally be unaffected by her enchantments.
Aura of Lust. Creatures of Lilith's choice within 30 feet have disadvantage on Wisdom saving throws against her effects. If a creature fails such a save, it is dominated by Lilith for 3 turns.
Multiarmed Majesty. Lilith has four arms and can make up to four attacks when she takes the Attack action.
Power of Love. Allies within 30 feet of Lilith have advantage on all saving throws and deal an extra psychic damage whenever they hit a creature that is not Lilith.
Refusal of Humiliation. If Lilith would be reduced to 0 hit points, she can choose to remain at 1 hit point instead and teleport up to 60 feet to an unoccupied space she can see. She can use this trait once per long rest.
Whip of Domination. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 18 () slashing damage plus 14 () psychic damage, and the target must succeed on a Wisdom saving throw or be charmed until the end of Lilith's next turn. A creature charmed by this whip is dominated by Lilith for 3 rounds. While dominated, it is stunned, its speed becomes 0, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Refined Rebuff. When a creature Lilith can see within 60 feet succeeds on a saving throw against being charmed or frightened, she can force that creature to reroll the save and use the lower result. If the save still succeeds, Lilith gains temporary hit points equal to 10.
Glide of Command. Lilith moves up to half her speed without provoking opportunity attacks.
Imperious Glance. One creature Lilith can see within 60 feet must succeed on a Wisdom saving throw or be compelled to speak a truthful sentence of her choice or take 10 psychic damage as her gaze crushes its resolve.
Whip Strike (Costs 2 Actions). Lilith makes one Whip of Domination attack.
Command the Yielding (Costs 2 Actions). Lilith speaks a command to one creature she can see within 60 feet. The target must succeed on a Wisdom saving throw or spend its reaction and cannot take reactions until the start of its next turn. If the target is already charmed by Lilith, it is also knocked prone.
Cantrips
At-Will CompulsionEnchantment At will: detect thoughts, suggestion, charm person, command
5th level
Infernal Court SpellsEnchantment 3/day each: dominate person, geas, hold monster, mass suggestion
7th level
High Authority SpellsEnchantment 1/day each: power word stun, modify memory, plane shift, telekinesis
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