Albino Water Spider - AI-generated fantasy Monster

Albino Water Spider

Duergar scouts call them 'Ghost Squirts' due to their pale shells and the startling blast of cave-water they use to knock prey off narrow ledges. They are considered pests near underground cisterns.

MediumBeast(none)CR 1Unaligned

Albino Water Spider

SpiderAquatic-Adaptation
HP22AC13SPD30 ft., climb 30 ft., swim 20 ft.CR1StealthPerceptionAthletics
STR
12
DEX
16
save
CON
13
INT
3
WIS
12
CHA
4
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The spider makes two attacks with its Poisonous Arms.
Poisonous Arms. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage plus 2 () poison damage.
Siphon Blast (Recharge 5-6). The spider exhales a high-pressure jet of stored water in a 15-foot line that is 5 feet wide. Each creature in that line must succeed on a Strength saving throw or take 7 () bludgeoning damage and be knocked prone. On a success, the creature takes half damage and isn't knocked prone.
Web (1/Day). Ranged Weapon Attack: to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Slippery Retreat. When a creature misses the spider with a melee attack, the spider can move up to half its speed without provoking opportunity attacks, provided it is on a wet surface or its own webbing.
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