Sallow-Sail Grasper - AI-generated fantasy Monster

Sallow-Sail Grasper

Sailors speak of the 'Smiling Sails' that appear in the fog. Many a ship has been lost not to rocks, but to the thin, grasping hands that reach over the gunwales to snatch watchmen into the silent, white mist.

MediumHumanoid(Merfolk)CR 2Neutral Evil

Sallow-Sail Grasper

AquaticAmbuserCoastal
HP39AC14SPD10 ft. walk, 40 ft. swimCR2StealthPerceptionAthletics
STR
14
DEX
16
save
CON
13
INT
10
WIS
14
CHA
12
Amphibious. The merfolk can breathe air and water.
Mist Veil. The merfolk is surrounded by a 15-foot radius of light fog. It has advantage on Stealth checks while in mist or fog.
False Appearance. While the merfolk remains motionless at the surface, it is indistinguishable from a pile of floating kelp and ship wreckage.
Multiattack. The Sallow-Sail Grasper makes two Claw attacks or one Claw attack and uses Algae Snare.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 6 () slashing damage. Instead of dealing damage, the merfolk can choose to grapple the target (escape ).
Needle Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage plus 3 () poison damage.
Algae Snare. The merfolk hurls a clump of sticky, parasitic algae at a point it can see within 30 feet. The area in a 10-foot radius becomes difficult terrain for 1 minute. Any creature that starts its turn in the area must succeed on a Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Slippery Dive. When a creature misses the merfolk with a melee attack, the merfolk can move up to half its swim speed without provoking opportunity attacks, provided it ends the move in water.
1st level
Fog CloudConjuration 1/day: Creates a 20-foot-radius sphere of fog.
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