Bone Cantor - AI-generated fantasy Monster

Bone Cantor

Legends say Bone Cantors were first made when a ward-priest tried to pray a massacre into meaning. The prison they guard is usually older than the shrine itself and contains either a saint's remains, a sealed heresy, or something that should never be allowed to finish speaking. Their chants are not merely prayers but contractual bindings, and any creature that answers them aloud risks joining the vow forever.

SmallUndead(Undead)CR 4Neutral Evil

Bone Cantor

undeadcontrollerpriestshrine-guardianossuaryfearnecroticprison
HP75AC13SPDwalk 30 ft., cannot benefit from swimming speed, ignores difficult terrain caused by bone debris in its lairCR4 (1,100 XP)DeceptionInsightIntimidationPerceptionReligionStealth
STR
8
DEX
14
CON
16
save
INT
12
WIS
16
save
CHA
18
save
Innate Spellcasting. The Bone Cantor can cast spells innately, using Charisma as its spellcasting ability. It requires no material components.
Undead Resilience. The Bone Cantor has advantage on saving throws against being turned. It also has advantage on Constitution saving throws it makes to maintain concentration while within 30 feet of its cracked altar.
Whispers in the Stones. A hostile creature that starts its turn within 10 feet of the Bone Cantor and can hear it must succeed on a Wisdom saving throw or have its speed reduced by 10 feet until the start of its next turn, as the cantor's whispers knot around its ankles and breath.
Bone Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage plus 7 () necrotic damage.
Dirge of the Cracked Altar. The Bone Cantor releases a dirge in a 15-foot cone. Each creature in that area must make a Wisdom saving throw. On a failure, a creature takes 13 () psychic damage and is frightened of the Bone Cantor until the end of its next turn. On a success, it takes half damage and isn't frightened. Undead in the area instead regain 5 hit points on a failed save, or take no damage on a success.
Vow of Binding. The Bone Cantor targets one creature it can see within 30 feet that can hear it. The target must succeed on a Wisdom saving throw or be restrained by clutching bone-vines until the end of its next turn. While restrained this way, the creature takes 5 () necrotic damage at the start of its turn. A restrained creature can repeat the save at the end of each of its turns, ending the effect on a success.
Spiteful Requiem. When a creature the Bone Cantor can see within 30 feet hits it with an attack, the Bone Cantor forces the attacker to make a Wisdom saving throw. On a failure, the attacker takes 4 () psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.
Cantrips
Innate SpellcastingEnchantment The Bone Cantor's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: command, thaumaturgy, spare the dying; 3/day each: bane, inflict wounds, silence; 1/day each: bestow curse, animate dead.
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