Asphemor City Commander - AI-generated fantasy Monster

Asphemor City Commander

The region of Asphemor is governed by a strict hierarchy. While standard officials keep the peace, the Commanders are called when violence escalates. A single Commander is said to possess the martial prowess of a dozen men. Their armor colors are symbols of their doctrine: Betrack's Red for fervor, Trindos's Yellow for unrelenting sun, Maas's Green for the stillness of the woods, and Keluas's Blue for the deep watchfulness of the sea.

MediumHumanoid(Human)CR 5Lawful Neutral

Asphemor City Commander

CommanderGuardElite
HP91AC20SPD30 ft.CR5AthleticsIntimidationInsightPersuasion
STR
19
save
DEX
12
CON
16
save
INT
12
WIS
14
CHA
16
save
Martial Advantage. Once per turn, the commander can deal an extra 10 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the commander that is not incapacitated.
Brave. The commander has advantage on saving throws against being frightened.
Tactical Insight (Aggressive). While wearing Red or Yellow, the commander deals an extra 2 damage with longsword attacks (included in the statblock).
Multiattack. The commander makes two longsword attacks.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage, or 11 () slashing damage if used with two hands.
Javelin. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 () piercing damage.
Leadership (Recharge 4-6). For 1 minute, the commander can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the commander. A creature can benefit from only one Leadership die at a time. This effect ends if the commander is incapacitated.
Parry. The commander adds 3 to its AC against one melee attack that would hit it. To do so, the commander must see the attacker and be wielding a melee weapon.
Commander's Retaliation. When a creature within 5 feet of the commander hits an ally of the commander with a melee attack, the commander can make a longsword attack against the attacker.
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