Ashen Gutter-Saint - AI-generated fantasy Monster

Ashen Gutter-Saint

The first Ashen Gutter-Saint was once a humble penitent who chose to stay behind and ring the alarm bell when the plague fires began. The bell never stopped. Centuries later, the tale twisted into doctrine, then doctrine into obsession, until every burned church and crematory risked birthing a new martyr of soot. They are not ghosts, exactly, but convictions given weight by heat and grief. In old communities, people leave bowls of water at crossroads when the wind carries the smell of incense after a fire, lest the saint come looking for unanswered prayers.

LargeUndead(Burned saint, ash-cursed revenant)CR 5Chaotic

Ashen Gutter-Saint

undeadfirecontrollerbruiserreligious horrorashsolo boss
HP6d8+12AC+7SPD30 ft., climb 10 ft.CR20IntimidationPerceptionStealth
STR
18
AGI
14
STA
14
PER
10
INT
12
LUC
16
Cinder Aura. The saint emits choking ash in a 10-foot aura. Creatures starting their turn in the aura must make a Fortitude save or suffer a -1 penalty to attack rolls for that round.
Smoke-Slip. The monster can move through cracks, vents, and narrow chimneys as if they were normal terrain, so long as it can pass through a space at least 1 foot wide.
Furnace Choke. When the saint takes cold damage, it loses its smoke aura until the start of its next turn.
Searing Hook. Melee Attack: to hit, reach 10 ft., one target. Hit: damage and the target must succeed on a Fortitude save or suffer ongoing fire damage for rounds. A creature doused in water, mud, or ash can end this effect as an action.
Chain of Cinders. Ranged Attack: to hit, range 60 ft., one target. Hit: damage and the target is pulled up to 10 ft. toward the saint if Large or smaller. If the target collides with a solid surface, it takes an extra damage.
Ashen Exhalation. The monster exhales a blast of furnace ash in a 20-foot cone. All creatures in the area must make a Reflex save or take damage and be blinded until the end of their next turn. On a successful save, they take half damage and are not blinded.
Cinder Rebound. When a creature within 15 ft. hits the saint with a melee attack, the attacker must succeed on a Reflex save or take fire damage from a burst of rebounding cinders.
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