Midnight Maw - AI-generated fantasy Monster

Midnight Maw

Rangers and woodwardens sometimes tell tales of 'the night that eats torches' to scare beginners. Villagers whisper of a black beast that steals children who wander after dusk. Hunters who have traced one to its lair report a foul, cold wind and an overbearing fear that loosens weapons and minds alike.

LargeBeast(Beast)CR HardNeutral Evil

Midnight Maw

huntershadowpredatorforest
HP85AC15SPDWalk 40 ft., Climb 30 ft., Pounce (see traits)CR5 (1,800 XP)StealthPerception
STR
19
DEX
16
save
CON
16
save
INT
4
WIS
14
CHA
7
Shadow Stalker. When the Midnight Maw is in dim light or darkness it has advantage on Dexterity (Stealth) checks and on attack rolls against creatures that rely on sight. While within an area of nonmagical darkness or its innate Darkness, it regains 5 hit points at the start of its turn if it has at least 1 hit point.
Pounce. If the Maw moves at least 20 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone and grappled (escape ). While grappled in this way the target takes 7 () piercing damage at the start of each of the Maw's turns as it tears at the victim.
Keen Scent. The Midnight Maw smells like iron and rot. It has advantage on Wisdom (Perception) checks that rely on smell and can track by scent even in heavy undergrowth.
Twilight Shroud. As a bonus action the Maw can extinguish nonmagical light sources within a 20-foot radius or suppress magical light of 2nd level or lower for 1 minute (creatures in the radius can use an action to attempt an Intelligence check to keep a magical light burning). Once used, this feature cannot be used again until the Maw finishes a short rest.
Multiattack. The midnight maw makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () piercing damage. If the target is grappling the Midnight Maw or otherwise restrained, the target takes an additional 7 () piercing damage.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage.
Umbral Howl. The Midnight Maw releases a low, echoing howl. Each creature of the Maw's choice within 30 feet that can hear it and that is not the Maw must succeed on a Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once the Maw uses this feature, it cannot use it again until it finishes a short or long rest.
Savage Opportunist. When a creature the Midnight Maw can see moves within 5 feet of it without leaving that creature's reach, the Maw can make one Claw attack against that creature.
2nd level
Darkness (innate)Evocation The Maw can cast darkness centered on itself or an object it holds. The effect dissipates if dispelled or if the Maw is killed. Usable once per short rest.
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