Arcon, Arcarron's Blade - AI-generated fantasy Monster

Arcon, Arcarron's Blade

Whispers in Applehorn say that Arcarron chose a mortal bride to rule in shadow. The stories call Arcon both bride and blade: a changeling of draconic will who sits in the spire and sips counsel from the city. Some say she sleeps in the same bed as King Harrowen yet poisons the city like a spider weaving two webs that eventually snap together.

MediumHumanoid(Dragonborn (Black-scaled))CR DeadlyLawful Evil

Arcon, Arcarron's Blade

AssassinDragonbornSpySoloUrbanShadow-magic
HP150AC18SPD40 ft., Climb 30 ft., Fly 30 ft. (via spell effects)CR12 (8,400 XP)StealthDeceptionPerceptionAcrobaticsInsight
STR
12
DEX
20
save
CON
18
save
INT
14
WIS
14
save
CHA
18
save
Shadowmeld. While in dim light or darkness Arcon has advantage on Dexterity (Stealth) checks and on attack rolls. When she is in dim light or darkness she can take the Hide action as a bonus action.
Crimson Sigil. Arcon can magically mark a creature she kills with Arcarron's Fang. A crimson sigil lasts 1 minute and allows Arcon to regain 10 hit points whenever she deals damage to a creature that can see the sigil. She can have up to three sigils active at a time.
Courtly Predator. Arcon has advantage on Wisdom (Insight) checks and Charisma (Deception) checks against nobility and leaders. She has double proficiency in Stealth and Deception.
Dragonic Heritage. Arcon can use her dragonic heritage to breathe acid (see action).
Innate Spellcasting. Arcon can cast her innate spells without components. Spell save , to hit with spell attacks.
Arcarron's Fang. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage plus necrotic damage. If this attack reduces a creature to 0 hit points, Arcon can choose to mark the corpse with a crimson sigil. The sigil fades after 1 minute. While the sigil remains Arcon regains 10 hit points whenever she deals damage to a creature that can see the sigil.
Ember of Silence. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage plus fire damage. As a bonus on a hit, Arcon can force the target to make a Constitution saving throw or be silenced for 1 round. While silenced the target cannot cast spells with verbal components. Once used this way, Ember of Silence regains this property after a short or long rest.
Multiattack. Arcon makes two dagger attacks. If both attacks hit the same creature, that creature must succeed on a Constitution saving throw or be stunned until the end of Arcon's next turn as red energy floods the target's senses.
Acid Breath (Recharge 5-6). Arcon breathes acid in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking acid damage on a failed save, or half as much on a successful one. After using Breath, Arcon cannot use it again until she completes a short or long rest.
Parry. Parry. Arcon adds +3 to her AC against one melee attack that would hit her. To do so she must see the attacker and be wielding a dagger.
Shadow Rebuke. Shadow Rebuke. When a creature within 10 feet hits Arcon with a melee attack, she can force that creature to make a Wisdom save or be pushed 10 feet away and blinded until the end of its next turn as a red flare erupts in its eyes. Usable once per round.
Shadow Step. Shadow Step. Arcon teleports up to 30 feet to an unoccupied space she can see that is in dim light or darkness. She can make one dagger attack against a creature within reach after teleporting.
Quick Strike. Quick Strike. Arcon makes one dagger attack.
Dominate Glimpse (Costs 2 Actions). Dominate Glimpse. Arcon forces one creature she can see within 30 feet to make a Wisdom saving throw. On a failed save the target is charmed for 1 round and must use its reaction, if available, to attack a creature of Arcon's choice. This counts as a legendary action only if Arcon has at least one crimson sigil active on a corpse within 60 feet.
Cantrips
Innate SpellcastingUniversal Arcon innately casts these spells using Charisma as her spellcasting ability (spell save DC 18, +10 to hit with spell attacks). She can cast them without components. At will: Darkness, Thaumaturgy. 3/day each: Invisibility, Misty Step, Hold Person. 1/day each: Greater Invisibility, Fear, Dominate Person.
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