Bell Prior - AI-generated fantasy Monster

Bell Prior

The first Bell Prior was said to be a penitentiary monk who rang the castle bell at the exact moment a saint's statue was decapitated. The blast of sound bound the broken shrine, the prison wards, and the castle's hunger into one liturgy. Since then, each Bell Prior has served as a living chime, deciding which footsteps are guilty, which are useful, and which will be offered below.

MediumUndead(undead priest)CR 5lawful evil

Bell Prior

undeadcontrollerpriestbossdungeonfearthunderpsychicforced-movementshrine
HP110AC15SPDwalk 30 ft., climb 20 ft. while ascending bone ladders, chains, or shrine statuaryCR5 (1,800 XP)InsightIntimidationPerception
STR
20
DEX
12
CON
18
save
INT
12
WIS
16
save
CHA
14
save
Hollow Bell Body. The Bell Prior has advantage on saving throws against being deafened, stunned, or knocked prone. While it is in a stone structure, it knows the location of any creature that makes a loud noise within 60 feet, even through barriers. In addition, creatures have disadvantage on checks made to navigate Bone Bastion's branching shrine hall while the Bell Prior is alive.
Procession of the Condemned. At the start of each of the Bell Prior's turns, each frightened creature within 30 feet of it must use 5 feet of movement, if able, to move toward the nearest open doorway, corridor, stair, or threshold the Bell Prior can see. This movement does not provoke opportunity attacks.
Mace of the Confessor. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () bludgeoning damage plus 3 () necrotic damage.
Toll of Summons. The Bell Prior rings the hollow in its face. Each creature of its choice within 15 feet must make a Wisdom saving throw. On a failure, a creature takes 14 () psychic damage and is frightened until the end of its next turn. On a success, it takes half as much damage and is not frightened. A creature that fails by 5 or more is also pushed 10 feet toward the nearest open doorway, corridor, or stair leading deeper into the Bone Bastion.
Resonant Pull. The Bell Prior targets one creature it can see within 30 feet that is standing on stone, bone, or metal flooring. The target must succeed on a Strength saving throw or be yanked 15 feet in a straight line toward the Bell Prior by unseen reverberations. If the movement would pull the target through a doorway, it must first choose to stop or be pulled prone in the nearest open space.
Ringing Recoil. When a creature the Bell Prior can hear hits it with a melee attack, the attacker must succeed on a Constitution saving throw or take 7 () thunder damage and be pushed 5 feet away from the Bell Prior.
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