storm-hardened cutthroats - AI-generated fantasy Monster

storm-hardened cutthroats

Local sailors say the first storm-hardened cutthroats were ordinary raiders who looted a shrine beneath the Storm Pillar and survived the wrath that followed. The storm did not kill them. It changed them. Since then, every new recruit must be soaked in seawater, branded with copper, and left alive through a lightning strike to prove the weather has accepted them. They sell passage, information, and sabotage to anyone rich enough, but the island itself is their true employer.

Mediumhumanoid(pirate, storm-touched)CR CR 6neutral evil

storm-hardened cutthroats

piratestormlightningskirmisherambusherhumanoid
HP110AC16, storm coat and braced leathersSPD30 ft., climb 20 ft.CR6AthleticsPerceptionStealthSurvival
STR
16
DEX
17
save
CON
18
save
INT
10
WIS
12
CHA
10
Storm Camouflage. The cutthroat has advantage on Dexterity (Stealth) checks made in rain, fog, spray, or strong wind.
Stormborne Strikes. While the cutthroat is standing in rain, shallow seawater, or within 10 feet of moving water, its weapon attacks deal an extra 2 lightning damage.
Sure-Footed in Gales. The cutthroat ignores difficult terrain caused by wet stone, mud, surf, or loose deck debris.
Multiattack. Multiattack. The cutthroat makes two Cutlass attacks, or one Cutlass attack and one Lightning Pistol attack if it has a pistol drawn.
Cutlass. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 4 () lightning damage if the cutthroat is standing in rain, spray, or within 10 feet of moving water.
Lightning Pistol. Ranged Weapon Attack: to hit, range 60/240 ft., one target. Hit: 7 () lightning damage. If the target is wearing metal armor or wielding a metal shield, it takes an extra 3 () lightning damage.
Stormburst Charge. The cutthroat kicks over a brine-laced iron lantern or stamped sparking coil at a point it can see within 30 feet. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 14 () lightning damage on a failed save, or half as much on a successful one. The area becomes lightly obscured by steam and salt fog until the start of the cutthroat's next turn.
Static Riposte. When a creature the cutthroat can see within 30 feet hits it with a melee attack, the cutthroat arcs stored static into the attacker. The attacker must succeed on a Dexterity saving throw or take 5 () lightning damage and cannot take reactions until the start of its next turn.
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