Crystalline Mountain Sprite

Mountain climbers tell stories of small crystal people who trade memories for warmth. Miners revere sprites that bless a seam with clearer quartz and curse the ones who steal their gems.

MediumFey(Fey)CR ModerateChaotic Neutral

Crystalline Mountain Sprite

feymountainskirmisherillusioncoldcrystalline
HP85AC15SPD30 ft., Climb 30 ft., Misty Glide creates brief teleport movement described in traitsCR5 (1,800 XP)StealthPerceptionNature
STR
10
DEX
16
save
CON
14
INT
12
WIS
15
save
CHA
18
Fey Ancestry. The sprite has advantage on saving throws against being charmed, and magic cannot put it to sleep.
Misty Expanse. As a bonus action the sprite can create a 20-foot-radius area of thin mist centered on itself that lasts up to 1 minute or until it dismisses it. The area is lightly obscured and creatures other than the sprite have disadvantage on Perception checks that rely on sight. Once used, this trait cannot be used again until the sprite finishes a short or long rest.
Crystal Nourishment. When the sprite starts its turn in an area of its lair or in a mountain cavern with natural crystals, it regains 10 hit points.
Surefooted. The sprite can move through difficult mountainous terrain without penalty and can climb rocky faces without a check.
Psychic Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () psychic damage. If the target is a creature, it must succeed on a Wisdom saving throw or be partially beguiled: on its next turn it has disadvantage on attack rolls against creatures other than the mountain sprite and cannot willingly move closer to allies (it can still move away).
Crystalline Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage plus 3 () cold damage. The sprite can make a free Hide attempt immediately after this attack if it is in natural cover.
Misty Step Away. When a creature the sprite can see within 30 feet targets it with an attack, the sprite can teleport up to 20 feet to an unoccupied space it can see, imposing disadvantage on the triggering attack. Once used this way the sprite cannot use this reaction again until the end of its next turn.
Cantrips
Innate Fey SpellcastingEnchantment and Illusion At will: Prestidigitation, Minor Illusion. 3/day each: Faerie Fire, Mirror Image. 2/day each: Misty Step, Hold Person. 1/day: Sleet Storm. Spellcasting ability Charisma, spell save DC 14, spell attack +6.
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