Lintanar Empire Archer - AI-generated fantasy Monster

Lintanar Empire Archer

The Lintanar Empire dominates the southern plains not through numbers, but through the superior range and precision of the Yotunn archer divisions. Each archer is part of a noble caste, viewing their service as a high-status vocation. Their composite bows are family heirlooms, meticulously maintained and capable of piercing plate armor from hundreds of yards away.

MediumHumanoid(Yotunn)CR 2Lawful Neutral

Lintanar Empire Archer

soldierimperialgiant-kin
HP45AC16SPD30 ft.CR2AthleticsPerceptionSurvival
STR
16
save
DEX
16
save
CON
14
INT
10
WIS
12
CHA
11
Archer's Discipline. The archer has advantage on saving throws against being frightened.
Martial Advantage. Once per turn, the archer can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the archer that is not incapacitated.
Powerful Build. The archer counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift.
Multiattack. The archer makes two attacks with its Composite Recurve Bow or its Short Spear.
Composite Recurve Bow. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: 7 () piercing damage.
Short Spear. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 () piercing damage, or 7 () piercing damage if used with two hands to make a melee attack.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage.
Brace for Impact. When the archer is hit by a melee attack, they can use their reaction to gain temporary hit points until the start of their next turn, representing their combat conditioning.
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