Umbral Savant - AI-generated fantasy Monster

Umbral Savant

Urban legends describe a tall shadow that watches through windows and speaks in borrowed voices. The truth is worse. The Umbral Savant is a psionic hunter that can feel thought, intent, and stress like scent in the air. It often arranges a web of human collaborators who provide shelter, intelligence, and willing or coerced victims. In return, it grants protection, blackmail, and selective psychic favors. Its distorted aura interferes with spell flow, making it especially feared by mages, priests, and occult investigators.

LargeHumanoid(Psionic)CR DeadlyTypically lawful evil

Umbral Savant

psionicurbanshadowpredatorspellbreakerlegendaryrooftop
HP378AC20SPD40 ft., climb 40 ft., jump 30 ft.CRDeadlyAcrobaticsAthleticsInsightIntimidationPerceptionStealth
STR
24
save
DEX
21
save
CON
24
save
INT
22
save
WIS
18
save
CHA
16
save
Shadowborne Stalker. The savant has advantage on Dexterity (Stealth) checks made in dim light or darkness, and it can Hide even when only lightly obscured by crowds, smoke, rain, or urban clutter.
Psionic Interference. While the savant is within 30 feet of a creature that can cast spells or has psionic abilities, that creature senses a warped pressure in the air and can detect the savant's distortion field. While a creature is inside the field, it has disadvantage on Constitution saving throws made to maintain concentration, and the first spell it casts each turn requires a spellcasting ability check or the spell fails with no effect. A creature that is immune to being charmed or frightened is not immune to this trait.
Urban Acrobat. The savant can move across vertical surfaces and ceilings without needing to make an ability check, and it ignores difficult terrain caused by rubble, ledges, stairs, and broken architecture.
Legendary Resistance. The savant can take 3 legendary resistances per day, choosing to succeed instead of failing a saving throw.
Multiattack. The Umbral Savant makes three attacks, one with its Claw and two with its Psychic Lash, or it makes two Claw attacks and one Psychic Lash attack.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 20 () slashing damage plus 14 () psychic damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Psychic Lash. Ranged Psionic Attack: to hit, range 120 ft., one target. Hit: 22 () psychic damage, and the target must succeed on a Intelligence saving throw or have disadvantage on its next concentration check before the end of its next turn.
Distortion Burst (Recharge 5-6). The savant emits a pulse of warped cognition in a 20-foot-radius sphere centered on itself. Each creature of the savant's choice in that area must make a Intelligence saving throw. On a failure, a creature takes 27 () psychic damage and is stunned until the end of its next turn. On a success, it takes half damage and is not stunned. Spellcasting creatures that fail this save also cannot cast spells with verbal or somatic components until the end of their next turn.
Slip Between Thoughts. When a creature the savant can see hits it with an attack, the savant adds +5 to its AC against that attack, possibly causing it to miss. It then may move up to 10 feet without provoking opportunity attacks if the attack misses.
Shadow Step. The savant moves up to half its speed without provoking opportunity attacks.
Predatory Swipe (Costs 2 Actions). The savant makes one Claw attack.
Mind Pin (Costs 3 Actions). The savant targets one creature it can see within 60 feet. The target must succeed on a Intelligence saving throw or be incapacitated until the end of its next turn. A creature that succeeds is immune to this legendary action for 24 hours.
Cantrips
Innate Psionicspsionic The savant can innately cast the following spells, requiring no material components and using Intelligence as its spellcasting ability (spell save DC 21, +13 to hit with spell attacks): at will: detect thoughts, minor illusion, silent image; 3/day each: dominate person, dimension door, telekinesis; 1/day each: feeblemind, mislead
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