Thanadaemon - AI-generated fantasy Monster

Thanadaemon

Known as the Deacons of Death, these entities navigate the River Styx with an intimacy few others possess. While most daemons seek only immediate slaughter, thanadaemons value the long game, often acting as interplanar guides for those desperate or foolish enough to pay their price.

MediumOutsider(Daemon, Evil, Extraplanar)CR CR 13Neutral Evil

Thanadaemon

FiendUndead-likeNavigatorSoul-Harvester
HP172AC+15SPD30 ft. Land, Air Walk (Constant)CRCR 13AcrobaticsBluffDiplomacyIntimidateKnowledge (Planes)Knowledge (Religion)PerceptionSense Motive
STR
21
DEX
16
CON
23
INT
17
WIS
17
CHA
18
Draining Weapon. The energy drain attack functions through any melee weapon the thanadaemon wields.
Fear Gaze. Target cowers in fear for rounds. Range 30 feet, Will negates. Mind-affecting fear effect.
Soul Crush. Can crush a soul gem as a standard action to gain fast healing 15 for 15 rounds. Victims require a caster level check to be resurrected.
+2 Quarterstaff. Melee Weapon Attack: +22/+17/+12 ( damage plus energy drain).
Claws. Melee Natural Attack: +20 ( damage plus energy drain).
Energy Drain. Subject gains 1 negative level ( to remove).
Summon. 1/day, 80% chance to summon hydrodaemons or 35% chance to summon 1 thanadaemon.
Opportunity Attack. Standard melee attack against targets moving out of reach.
Cantrips
True SeeingDivination Constant effect.
Air WalkTransmutation Constant effect.
2nd level
DesecrateEvocation 3/day.
4th level
Animate DeadNecromancy 3/day.
EnervationNecromancy 3/day.
7th level
Greater TeleportConjuration At will (self plus skiff and passengers only).
Plane ShiftConjuration At will (self plus skiff and passengers only, evil-aligned/Astral/Ethereal planes only).
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