Cinder-Core Juggernaut - AI-generated fantasy Monster

Cinder-Core Juggernaut

The Cinder-Core units were the final defense line of the Iron Principality. Their design was considered flawed because the internal temperatures eventually melted the brass gears, leading to a terminal meltdown.

LargeConstruct(Clockwork)CR 5Unaligned

Cinder-Core Juggernaut

ClockworkAutomatonIndustrialGuardian
HP95AC17SPD30 ft. walkCR5AthleticsPerception
STR
20
save
DEX
8
CON
18
save
INT
3
WIS
10
CHA
1
Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
Magic Resistance. The juggernaut has advantage on saving throws against spells and other magical effects.
Superheated Hull. A creature that touches the juggernaut or hits it with a melee attack while within 5 feet of it takes 4 () fire damage.
Multiattack. The juggernaut makes two slam attacks.
Piston Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage plus 4 () fire damage.
Searing Steam Vent (Recharge 5 to 6). The juggernaut releases a 15 foot cone of scalding steam. Each creature in that area must make a Constitution saving throw, taking 21 () fire damage on a failed save, or half as much damage on a successful one.
Reactive Vent. When the juggernaut takes more than 15 damage from a single attack, it vents smoke in a 10 foot radius, becoming heavily obscured until the start of its next turn.
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